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Bio

Corridor Anti-Liminal

This piece is an exploration of sound in virtual space. With the utilisation 3D sound software, the user is immersed in an enclosed world they can listen to and interact with.


The piece is split into three rooms, separated by corridors, each with its own visual and sonic palate.


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Corridor explores sound in architectural space, through a virtual world, interior headspace, through ambisonic audio, and the cultural space of its construction- this being the audio-visual language of videogame design and internet culture.

 

It can be argued that the validity of Virtual space as a means for Installation art must be justified in present times. However, hopefully Corridor proves not only that virtual space is a valid means of installation but has its own inherent, inseparable cultural traits that make it an exciting medium to work in.


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Inspiration and Influences


BREATHTAKING Design Strategy., 2008. [ebook] ARNELL GROUP. Available at: <https://www.goldennumber.net/wp-content/uploads/pepsi-arnell-021109.pdf> [Accessed 7 May 2021].



Developer.oculus.com. n.d. Play Ambisonic Audio in Unity: Unity | Oculus Developers. [online] Available at: <https://developer.oculus.com/documentation/unity/audio-osp-unity-ambisonic/?locale=en_GB> [Accessed 7 May 2021].



Leitner, B., 2003. HEADSCAPES, Edition ZKM (Linear notes). [CD] https://www.discogs.com/Bernhard-Leitner-Kopfr%C3%A4ume-Headscapes/release/1973866.



Ouzounian, G., 2006. Embodied sound: Aural architectures and the body. Contemporary Music Review, 25(1-2), pp.69-79.



Ouzounian, G., 2008. Sound Art and Spatial Practices: Situating Sound Installation Art Since 1958. Ph.D. University of California, San Diego.

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